Science meets Art…and Movies!
Audio-Visual Application Design is a novel interdisciplinary master’s program, which integrates computer science at a film school. It offers students thorough technical understanding and hands-on experiences with innovative audio-visual media platforms in an creative environment.
Audio-Visual Media Productions
Ultra-modern Technical Infrastructure
- Prerequisite is the completion of a Bachelor‘s or a comparable degree.
- There are no tuitions as the Film University is a public university. However, there are semester fees, which are currently around 300€. A ticket for public transportation is included in these fees.
- The program duration is 4 semesters (58.6 semester hours for a total of 120 ECTS) of full-time study.
- The program can be started in October (application deadline beginning of June).
- The required courses are taught in English, the electives are in German.
Theory, Methodology and Practice
Program topics range from the technical-formal to the artistic-creative in theory and practice.
With Theory we mean that we teach you the theory behind things and lay a formal foundation. Methodology means we teach you the different approaches to do things and enable you to chose from techniques. Practice means that there are workshop-type classes where you execute things. And of course you have your individual practical projects to work on!
For this, the program follows a modular approach including lecture- and project modules. In the first part of the program, lectures and guided projects build a broad foundation of knowledge. In the second year there are no lectures anymore but advanced exercises and projects offer the development of an individually chosen specialisation and the deepening of specific knowledge.
The lecture modules are mainly taught in the first year of the program and shape technological, filmic, artistic and academic competencies, the AVAD core competencies.
Students gain solid technical understandings and practical production experiences. They also train their minds creatively as well as analytically, therefore their problem solving skills.
The project modules start in the first term with a self-defined first project and continue with small-scale practical exercises, which accompany the lectures. All students gain practical experience in the areas of software development, audio-visual media and research work, also including artistic considerations. From the second term on the focus shifts more and more to individual projects. These individual projects are inspired by the lectures, continuously guided by faculty members and discussed with the AVAD peers.
With their individual projects students position themselves within the spectrum of Computer Science, Media Art and Academia.
The ultra-modern technical infrastructure and equipment for media productions, as well as the large community of creatives at the Film University, give students an exclusive opportunity to bring their ideas to life on a professional level. With this they are building reference work and a strong network as first steps of their successful careers.
Introductions and Integration
- all programs of the Film University introduce themselves
- tour of the labs, introduction to the infrastructure and technical equipment
- get to know fellow students (university wide), present and discuss projects
- get to know AVAD course of study and its infrastructures
- get to know your mentor
University-wide Project Presentations
- a large variety of topics from all areas of the Film University
- for all students of the university together
- usually students organize drinks and snacks 🙂
Advanced Production Techniques
- elective classes from the Animation, Sound, Scenography, VFX, Cinematography or Editing program of the Film University
- advanced python programming
- algorithms and problem solving
- ux and interface development
- machine learning
- web applications
- data processing / handling
- web scrapping
Application Design and Practice
- visual and auditive creative coding
- procedural generation algorithms
- development and design of virtual reality applications
- development and design of mixed reality applications and installations for example with projections and projection mappings
- interaction as creative tool
- software development
- data visualisation, visual analytics
- programming interfaces of 3D graphics and sound software
- theory and praxis of creative and artistic processes
- a workshop or a lecture from an industry professional
- practices in the real world
- expert experiences and tips
- recent trends in the industry
- chose any class you like 🙂
- art / movie history, sound synthesis, software development, lighting, architecture, screen writing, directing, media theory, drawing, acting, camera technique, management, film music, …really, chose anything!
- it is also possible to take these credits points at a different university
- Math in the context of Audio
- Math in the context of Computer Graphics
Pitching & Review
- present your practical work to AVAD peers
- present your project ideas to AVAD peers
- build teams for projects
- give constructive feedback to AVAD peers
- discuss interesting external projects
- discussion of recent academic publications in regard to technical topics (I)
- discussion of recent academic publications in regard to artistic topics and media theory (II)
- present a recent publication and its context to the class
- development of research questions
- academic / artistic research methods
- how to chose a suitable approach for a project
- has a practical and a theoretical part
- must be presented to and discussed with your AVAD peers and professors during a colloquium
The career opportunities for AVAD graduates range from research and development, software development to the creative development, counseling, and the supervision of audio-visual media productions. Depending on the students’ interest and talent, the program also prepares for a career as media artist or in research.
Employers are film- and postproductions, animation or sound studios, advertising agencies, interactive media production houses and exhibition and scenic installation productions.
“AUDIO-VISUAL APPLICATION DESIGN bietet die Möglichkeit in einem künstlerischen Umfeld, Technologie auf höchstem Niveau zu entwickeln und zu gestalten. Wir sind sehr gespannt auf die Projekte und die Absolventinnen und Absolventen, die die AVAD hervorbringen wird und freuen uns auf einen intensiven Austausch.” – Martin Herzberg, Managing Director, TRIXTER
Students who successfully complete the AVAD Master program are competent personalities who understand the bigger picture and who are able to communicate multidisciplinary. Not only the entertainment business is dominated by novel technologies but everyday life and the demand for experts that are building bridges between users and technology rises constantly.
Who Should Apply?
The Master program ‘Audio-Visual Application Design’ aims for graduates of a media technology or computer science program who are also interested in creative-artistic work, multidisciplinarity and film.
On the other hand, also graduates from media art or design programs with a strong technical understanding and programming knowledge are qualified.
How To Apply?
Next application deadline:
June 9th 2017
For detailed information please check the application page and follow the instructions there.
The application process is split into two parts. First, application documents have to be submitted. Then, based on the materials submitted, the admissions committee will decide which applicants are invited to an additional admission test at the Film University.
In summary you need:
- Bachelor degree certificate
- Proof of language skills in English (e.g. TOEFL) and / or German if you are in any of these two languages not a native speaker
→ You do not have to have the language certificates done for the application deadline in June but you can apply with a proof that you registered for one of the test and then you have time to hand in the certificates until 30.09.2017.
→ For the German language requirements, please check the information from the international office.
- Proof of practical work experience
→ In total you need 13 weeks of practical experience in a relevant field. Internships, traineeships and positions as student assistants (“HiWi”) also count.
→ If you are still looking for a position to gain practical work experience, please get in touch and we will help you to find a position.
- Project samples
→ Show us what you have worked on in the past. This can be software development and / or research (how about your bachelor thesis?) and / or audio-visual media productions. This can either be from your studies, from work experiences or just personal projects.
- Documentation of creative-artistic skills
→ Tells us about your creative skills. This really can be anything. Maybe the project samples already speak for themselves if they are creative-artistic. But this could also be that you are playing in a band, paint as a hobby, love photography or make homemade movies.
- A concept for a first project taking about 6 months for its realization next to the regular school work
→ This will be your first practical project at the film university and is supposed to help you to get into developing your individual skills. Also it will help us to get to know you better. This can be a software project, a research question, a audio-visual media project such as an artistic installation. It can be a VR, AR, Mixed Reality project, sound synthesis,… you name it.
Based on the materials submitted, the admissions committee will decide which applicants will receive permission to take the admission test and inform them in writing. The admission test consists of the following stages:
Stage I: Written Assignment
- Film analysis
→ You will be given a short film and asked to analyse it in regard to aspects such as narrative structure, design, technical execution and the use of audio. There is no deeper knowledge of how to analyse a film needed; just a basic analysis with methods you probably learned in school.
- Questions on basic knowledge in the field of media computer science
→ This might include a basic programming task on paper and some questions in regard to computer graphics, audio, and media technology foundations.
Stage II: Practical Assignment
- Development of a concept for a audio-visual media project
→ Here you will be given a specific task to design a quick concept for. You can expect to be able to chose between a software development task OR a more artistic-creative audio-visual media project.
- Presentation and analysis of the concept from a creative and technological perspective
→ After your concept presentation there will be a friendly discussion about it.
Stage III: Interview
- Presentation and discussion of the project concept submitted in advance
→ We expect you to prepare a presentation (~10 minutes) about the project you submitted in advance. Again there will be a friendly discussion about it.
- Evaluation of the applicant’s practical skills regarding audio-visual media design and production
→ Here we will talk about your technological and / or artistic skills. We will focus the discussion on your individual background and skill set.
- Discussion of academic research questions in the area of audio-visual media
→ This is not really a test or an evaluation but it is more about getting to know your thoughts, ideas and interests.
The pre-condition for moving on to the next stage is the successful completion of the preceding stage.
We know, the application process sounds daunting…
But do not hesitate to apply! In our experience qualified applicants often underestimate their qualifications.
If you have any questions regarding the application processes or your specific documents, just get in touch and ask us about it.